Masklings Extended
A downloadable mod
Masklings Extended
Mod for Bronze Age
This mod aims to add more content to the Masklings race when being used by a player.
Some of this new content includes new industries similar to mines, lumberyards, temples, etc. The Masklings still dont have access to any rare resources so you will still have to do some stealing/raiding.
Mod Milestones
Wood ProductionStone ProductionNew Agriculture/Food ProductionTemples and Religion for Masklings- Level 3 Tents
- Resource Requirement for Tents
- Administration Structure
- New Heavy Unit
- New Elite Unit
- Outpost Tower
- New World Resource
- Human/Other Race Merc Unit
- Decorations
- New Housing Structure
I also included a simple mod I made which increases the rate and amount of AI civilizations that spawn. It is completely optional to download. The mod only affects the vanilla races, not any other external races.
Unfortunately, I have no skills in scripting/JavaScript so the buildings aren't available to the AI. If you know how to do this and are willing to help, please contact me at the Bronze Age Discord server.
Status | In development |
Category | Game mod |
Author | Augustus |
Tags | bronze-age, maskling, mod, race, rts |
Install instructions
How To Install:
- Download the Masklings Extended.zip
- Do not extract the .zip file
- Place Masklings Extended.zip into the mods folder of your Bronze Age directory
Development log
- Masklings Extended Released! (Version 1)Jun 05, 2019
Comments
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Do you think that you could make a mod expanding the masklings in the newer version of bronze age?
I have tried but modding has been drastically changed for the newer version. It's a struggle just trying to figure out how to overwrite stuff in 3.0 than it was in 2.0
Please feel free to provide any feedback/suggestions here in the comments or DM me on Discord.
You can find me at the Bronze Age Discord, my username is Augustus.